Started playing around with pixel art again and fine tuned the hdr rendering and other shading techniques
The scene in the screenshot was quickly thrown together, so it's not even remotely 'good', I know that. But it's main purpose is to test the hdr effect and that works pretty nice.
(click for full resolution)
btw. the flames are actually animated (using a turbulence shader) which looks pretty good The next thing will be image-based lights to get flexible lighting.