Originally Posted By: MasterQ32
Originally Posted By: Kartoffel
Originally Posted By: FEL
Do displacement and be quiet XD

pro tip: do not use displacement mapping!

ultra pro tip: Do use tesselation.

uber pro tip: Having good displacement in a game needs a shitload of work to keep the quality high and consistent, which is hard for indie devs, even experienced ones. Also Acknex isn't famouse for it's fast rendering.

That's what I meant but I was too lazy to write everything down.

And by the way, pom with silhoulette correction is still faster, esp. for high frequency detail ;(

Edit: ...not trying to be offensive or anything.
Oh and my grumpy attitude doesn't mean that I wouldn't be pleased to to see tesselation working in A8.

Last edited by Kartoffel; 08/17/14 19:31.

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