Yeah i know the $$m Files. But i think it's better NOT to support them as they are depracated. So only support for "modelled" WMB levels, should be enough to build great games...
Later i'm going to improve the shader/material system so gamestudio materials will "just" apply onto AckNext rendering

EDIT: First custom shader (hosted in the original gamestudio.fx file):

Last edited by MasterQ32; 08/18/14 09:43.

Visit my site: www.masterq32.de