thank's a lot!

but what I actually want to do is writing the characters ONCE onto the bmap, not every single frame...
But since draw_quad is quite fast I might do it this way.

edit:
Quote:
@Kartoffel

I have written a shader to do exactly what you want. BUT, your font and the target bitmap has to have dimensions that are a power of two. I process the Bitmaps with bmap_process. Until now it only supports letters with equal width. But you could input the different sizes with an additional bitmap that provides the information.
nice! I actually know how to transform the texture coordinates so that image sizes which are not a power of two are possible aswell.

Last edited by Kartoffel; 08/21/14 10:48.

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