That's strange. In my demo it runs with 60 frames in fullscreen.
You only need to call bmap_process once, to copy one line of text. It is not needed to call it every frame.
perhaps it is another function.

Ok, my code need 2 frames to paint a word. because of the wait(1) between the bitmap writing and the shader processing.

Last edited by jenGs; 08/21/14 11:52.