Quote:
Using the way Felix proposed, with bmap_rendertarget should work perfectly for you!?
Nobody forces you to redraw the bmap every frame. Just do it once and you are done. And if you want to draw additional letters into it there should even be some way to keep the textures content and render on top of it.

Edit: also why arenīt you using true type fonts?

but hoow? ;_;

In Felix's example he draws it once every frame which works fine, but if I only draw it once it's not working.

might be obvious but I'm really not getting it smirk
or it's just some dumb mistake, I don't know

Edit: I'm not using tt font's because in my case (low-/mediumres game) it just works better this way and I'm quite sure you can't get the same effect/accuracy/whatever with truetype fonts.
(like the one in the screenshot I posted some pages before)

Edit#2: forget all that, acknex is just doing some annoying s*** again.
After the startup I have to wait two frames instead of one before I can write the text, otherwise nothing happens. -.-

Last edited by Kartoffel; 08/21/14 12:19.

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