another little update:

I just implemented colorgrading into my pixel-graphics renderer:


I'm using this to achieve a 'hue-shifted' look, which is a very often used technique to make pixel art look better.
Hue-shifting means you shift the dark colors towards colder tones while bright colors get warmer tones.

Usually it's already applied when painting the textures but I'm using color grading for this in order to achieve a
more unified look. Another benefit from this is that the hue-shifting now correctly reacts to the dynamic lighting
that I'm using, which means that the look will stay consistent regardless of the lighting conditions.

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Moving on to another project, I've been also working on Rigid Force Alpha (which most of you probably already know).
However, in the past days I didn't manage to make a lot of improvements on that one and Turrican did most of the
work that happened over there, mainly speaking of the new user interface he created:


He also made an IndieDB post in which he explains some stuff about the interface in more detail. wink

Last edited by Kartoffel; 08/24/14 12:42.

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