I guess if you dont want any unneeded overhead you need to write your own plugin :S
So if you really want to avoid that, you have to write an array for every element, such like:
Code:
int iScore[32];



Then your could will work for sure.
It cant work with a struct because the data is allocated in the same order, so you'd send the whole player array to achieve it.

Last edited by Ch40zzC0d3r; 08/27/14 16:39.