my RTS game project is again under development (after editor reworks). for the 1st sight nothing changed, but thanks to the new tile pathfinder (allowing different character sizes and capabilities) and the optimized movement approach (much fewer repathing), a bit more visual quality can be allowed (including unit self shadows, non-limited camera view) beside similar, but more stable performance, on much larger maps (shot made with an 500x500 map). unfortunately total unit quantity currently cannot be more than 400-500...



Free world editor for 3D Gamestudio: MapBuilder Editor