Originally Posted By: jcl 2011-06-27 09:26:00
Yes. DirectX 11 could be quickly implemented, but is not very important at this time. DX 9 is still more important. And we will need OpenGL ES earlier than DX 11.

So the plans are okay, only the time frame is a bit too long.

I mean new WED and Android are selected well long-long ago as targets:
- today you cannot really sell a game engine with a more than 10-year-old editor set, even if the engine itself is great (and so easily usable by hobbyists like lite-c/acknex);
- 3DGS is heavily targeting beginners and hobbyists making casual games, thus Android is a correct platform for them today.

But other engines offer frequently new set of features for similar price (beside much better marketing!), enforcing users to buy it again and again (Unity), or stepping into the subscription way (Unreal), which also requires a fast and continuous development (UE4 soon features DX12), so simply it is hard to compete without intensive development beside the current features and licensing/pricing conditions...


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