@^: Err no, sorry. (no one understands that all the raymarching stuff I'm doing is pretty much useless and just for fun >.>)
There are several reasons why you can't use raymarching the way you (and probably most ppl here) think:
- it's a totally different approach to render a scene, like really different. - everything is calculated using a shader, which basically means you hardcode your graphics (geometry, reflections and everything). you can't dynamically add or remove anything. Animations are very limited aswell. - you don't have actual geometry as you know it, you define your geometry with a (or several) mathematical funcion(s), which makes modelling complex objects almost impossible and can look something like this: