@Tele,

I appreciate your time to comment, but I have read that tutorial many times. I also have already a fully working chat system and other send_strings for my multiplayer game. The problem lies somewhere else. It does seem to send the string cause the line "if (buffer == sendindicator_str)" in function on_client_event is triggered. Also I send this string the same as other strings.

However the data send within the string (e.g. "test 15 damage" ) is not received on the client. The data or string pointer seems to be damaged for some reason.

I will try sending it as a struct, see if that helps.