var sumnodes = 0; // Summe aller Knoten
var node = 1; // Nummer des verwendeten Knotens
VECTOR locVecNode, nodevec, myvec;
vec_set(nodevec, vector(0,0,0));
vec_set(myvec, vector(0,0,0));
if (_pathName)
{
vec_set(myvec, _ent.x);
sumnodes = path_set(_ent, _pathName);
int i;
var distance, distance2, temp;
// Refferenzpunkt zu 1
path_setnode(my,node,NULL, NULL);
vec_set(nodevec, _ent.x);
distance = vec_dist(myvec, nodevec);
for (i = 0; i < sumnodes; i++)
{
path_setnode(my,i,NULL, NULL);
vec_set(nodevec, _ent.x);
distance2 = vec_dist(myvec, nodevec);
if (distance2 < distance)
{
node = i;
}
}
path_setnode(my,node,NULL, NULL);
}