Originally Posted By: Reconnoiter
Cool a grenade launcher laugh . The network coding looks solid too. My network coding still lack (those future predictions are hard to get right << ).

ps: maybe a dumb idea, but I saw you don't have many models in your map, just many blocks. Maybe could you set stencil shadows on but use low poly dummy models for player shadows.

Thanks grin
I was using ANet and made some modifications to the dll to build in some features.
The map was a testing map only, but the shadows even bug arround with my muzzle flash, invisible models and so on.
Its not the map itself I tried it several times, also got other maps nowadays.
I would pay for a fast and goodlooking shadow solution because GS doesnt offer me any frown
Well, I coded this game with anti-cheating in mind, most things are serversided or controlled by the server. Also coded a small anticheat to prevent cheating on the client itself.
I will post a download for it later in 2015 when Im done with school laugh
Hope to see some servers open then wink