Rewrote from scratch what I had in 4 days with straightforward coding, no gimmicks, no bells, no whistles, - just plain Gamestudio stuff, Ackcon style:



I also defined the workflow when exporting from Cinema 4D, I use XPresso to generate and control the quality of procedural LOD stages. And I use Blender's Edge Split modifier to break Cinema's phong tags.

I just ordered Greyscalegorilla's HDRI studio pack to add some more shine and style.