Sorry folks, the release of PCXanim still takes a while...

New addded features:

Alive: Gives some Kind of life to a texture

RSZ_Load: Allows loading and resizing formerly created animated sprites (filmstrips) as an "underlay" of an (mostly static) animation held in memory. The resized and underlayed animation is displayed then through color RGB(0,0,0)of the main animation held in memory.

This way skin sequences for MED Models can be created easily with multiple smaller animations implemented, lets say for a control console with 3 monitors with different animations as well as flickering control lights, radar screen or other FX.

A MED Model dwarf could get red glooming eyes or a green flashy lightning FX on his surface, controlled by a script.
Very easy to use and powerful feature.


Ok, thats it, please keep patience...

NeoDumont