uhmm, if I understand it right, these aren't screen space reflections.. you're using reflections rendered by a view with it's position and angles mirrored along a plane.

SSR are reflections computed only through the information of the pixels you can see (= screen space), without any further rendering of geometry.
Usually SSR is done by tracing the scene per pixel.

anyway, looks really cool, nice job

Last edited by Kartoffel; 01/10/15 23:02.

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