Originally Posted By: Firoball
Quess that was also a bit cause of technical limitations.

I think more of it was due to bad ideas/designs which were given more traction than they deserved. It's the same reason Thief has several awesome raid-the-mansion levels mixed with some very subpar run-around-caves-and-fight-zombies levels. There was just nobody around to tell the designers, "no, this is a really bad idea and you either A) need to make more good levels or B) just stop making levels completely".

Originally Posted By: Firoball
Blood actually uses an advanced version of the Duke Nukem Build raycaster Engine.

Build is not a raycaster, it's a portal based engine kinda like Unreal.

Originally Posted By: 3run
btw, some of you gonna hate this old style I guess grin
http://www.youtube.com/watch?v=X3Oqz5WjDPI&feature=channel_page

That game was actually made very recently. It's a homebrew project and "MOOD" is just "DOOM" backwards. Take a look:
http://csdb.dk/release/?id=40255

So it's not legit "old-style" and I don't feel bad to call it ugly as fuck either. No c64 developer from the '80s would've made a 3D game on the system knowing that it would look that bad.

Last edited by Redeemer; 01/18/15 06:21.

Eats commas for breakfast.

Play Barony: Cursed Edition!