Is it possible to disable static lights in a level at runtime, that were placed in WED? I have my level looking good with static lights, but at some point in my game, I'd like to be able to "shut off" all of the lights and turn on some programmed dynamic lights, and later switch it back. I tried just removing all of the 250+ static lights and replacing them with scripted dynamic ones, but either my computer sucks at rendering it (wouldn't be surprised) or the shadows created are just blocky and awful. Also curveball, I can't use shaders (just incase that would have been a possible solution)...