Alright @sivan, sounds interesting. I'll give it a try tonight. Since I've never used materials before, are there any specific FFEs I should be looking for?
UPDATE: Okay so instead of creating a material, I first tried this
Code:
set(level_ent, UNLIT)
and much to my surprise, it eliminated about 95% of the static light, there's still some light but I need to investigate as to why...