nothing special just a grid showing level_ent size - of course, its size is auto updated on entity placement outside actual boundaries.
a bit ugly on far distances but good enough for us tongue
that green church is just a preview following mouse position, thus you can see exactly where it will be after a click.
I'm happy with everything, but too lazy to make the ground and water terrain placement menus... currently the only option is that ugly startup wizard, so it should be made anyway...


Free world editor for 3D Gamestudio: MapBuilder Editor