I am working on a small multiplayer game where currently every palyer joining is a block model and can shoot projectiles after the other players, however when you shoot the projectile often hits the player that shoots it instead of continuing.

The player that creates the projectile sets the "you" pointer to be the created projectile and both the projectile and player has the IGNORE_YOU flag in their movement commands, however for some reason they dont ignore each other.

I assume there is another way to do this but i just cant figure out how to do it.

Last edited by Denn15; 04/12/15 11:38.