The projectiles event does not seem to trigger with the server player, however the player still gets pushed all over the place because of the projectile.

I have thought about just creating the projectile away from the player, but i would rather want the two to completely ignore esch other just to be sure that there is not gonna happen some jerks in the gameplay or the projectiles spawning inside other players and stuff like that.

I have thought about the handle thing but i just dont know how to make a c_move instruction ignore an entity with a specific handle. my first thought was to use c_ignore with the handle but entity groups only ranges from 0 - 30 and the handle is something 3000 number so that would not work. is there another way to use it?

About running it all on the server, that is also an option but it then there would be small delays on players movement and such and it would feel less smooth.


Last edited by Denn15; 04/12/15 13:47.