Just wrote c_ignore - example ... then i saw the 2nd post grin but ive another idea ( no glue if this will work, guess it will )...

Like "EpsiloN" above said u could compare bullet ent handle with creator handle.
Guess it could work like that in the creator - ent:
Code:
...
ENTITY* entbullet = ent_create (bullet...);
if (entbullet) entbullet.skill100 = handle (me);
...


and in the bullet add something like:
Code:
...
ENTITY* entshooter;
if (my.skill100){
   entshooter = ptr_for_handle (my.skill100);
   if (entshooter) if (me != entshooter){
      ...bullet hit entity, but NOT the creator ( different entity - handles )...
      ...bullet removement here and so on...
   }
}

Guess this could work, give it try, doesnt hurt grin

Peace


Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;