Just wrote c_ignore - example ... then i saw the 2nd post
but ive another idea ( no glue if this will work, guess it will )...
Like "EpsiloN" above said u could compare bullet ent handle with creator handle.
Guess it could work like that in the creator - ent:
...
ENTITY* entbullet = ent_create (bullet...);
if (entbullet) entbullet.skill100 = handle (me);
...
and in the bullet add something like:
...
ENTITY* entshooter;
if (my.skill100){
entshooter = ptr_for_handle (my.skill100);
if (entshooter) if (me != entshooter){
...bullet hit entity, but NOT the creator ( different entity - handles )...
...bullet removement here and so on...
}
}
Guess this could work, give it try, doesnt hurt
Peace