I am not sure about this, but here's my thoughts on the subject.

I'm downloading with a minimum 125kbps and uploading with at least 64kbps worldwide.
Divide this to 32 clients, for example, and you get 2kbps to each client. But, this is all summed up in one connection.

You have 32 separate connections in my example, so I'm not sure, but I believe this means 64kbps for each client separately... In theory, its all one traffic until it gets to your provider and then it splits...so laugh what I'm saying is, that, its very unclear how much you can send.

Best advice, test it... I think your worst enemy is the latency, not the traffic.

PS.: You can easily find examples of traffic for CS (for example), but again, I'm not sure if this traffic should be all summed up or divided for each connection...


Extensive Multiplayer tutorial:
http://mesetts.com/index.php?page=201