Hi @all!

Today its me having a "iam2lazy4google" - like question. ^^
My problem atm: have 2much work ( reallife [i need the dollar baby] ) and 2much hobbyprojects running ( 4one life grin ).

Guess since A6 came out i never played around with 3dgs mp (mp = multiplayer) again. So i have a quick and really basic question ( or two ), simply trying 2save reading / searching - time while getting some noobinfos about mp related stuff ( on the fly ).

Lets say ive such simple kind of "normal" ( means: none mp ) script:
Code:
#define distX skill100       // X - axis movement in this example

action Monster_WED(){        // applyed2 monster-ent (placed in WED)
   while (!player) wait (1); // maybe wait until player - ent was spawned
   while (my){
      my.distX  = time_step * 4; // this must be done on server site not here? right (asynchron)?
      move_mode = IGNORE_ME | IGNORE_PASSABLE | IGNORE_SPRITES;
      c_move (me, vector (my.distX, 0, 20 * time_step), nullvector, move_mode);
      if (player){ // simply face player (while moving infront)
         VECTOR _temp;
         vec_set      (_temp,  player.x); 
         vec_sub      (_temp,  my.x);
         vec_to_angle (my.pan, _temp);
      }
      wait (1);
   }
   wait        (1);
   ptr_remove (me);
}


What would i add or modify now, 2turn "Monster_WED" in2 mp - compatible action ?
As far as i know the distance / movement - vector must be calculated on server - site ? Right ? shocked


Modified version of script ( mentioned above ) would help me alot 2get the first logic in2.

Thanks for your time n tips.
Greets


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