Two quotes to show, why I thought that it's pretty slow:
Originally Posted By: MasterQ32
Also lightfrog is deadly imperformant as it uses simple shadow mapping with 6 views per shadow map (image your game takes about 6 times additional render time PER light)
Originally Posted By: Kartoffel
It is slow and it does use 6 views for shadowmapped pointlights but even the newest engines use this approach because it's simple, fast (through clever culling and similar stuff), easy to blur, etc.

With an engine like acknex, however, performance is pretty bad due to the slow-as-fuck rendering and rather small freedom for optimizations.

If you think 6 views are too much you could use dual paraboloid shadow mapping (2 sm. views) but this results in badly distributed pixel density and higher performance cost because of culling reasons.

I never worked with 'lightfrog' so unfortunately I can't say anything from my own experience. I only run the demo and really loved how it looks like, it reminded me of indoor scenes from STALKER and METRO 2033.

Best regards


Looking for free stuff?? Take a look here: http://badcom.at.ua
Support me on: https://boosty.to/3rung