On top of that you can create a corresponding event yourself which gets triggered on mouse button release, for example as follows:

var mouse_left_off = 0;
Make a loop which deals with player input, then add something like this:
Code:
void handle_input()
{
while(1)
{
  ... keyboard input

  if(mouse_left) mouse_left_off = 0;
  else
  {
    if(!mouse_left_off) mouse_left_off_event(); // 
    mouse_left_off = 1;
  }
  wait(1);
}
}



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