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But as you can see, these levels are very small. And yet they run with a frame rate of 30 to 60 fps.
So doing a whole RPG with large outdoor levels and many NPCs is not possible with this technology.
, that's exactly what I was thinking when watching all this epic Epic realtime movies. Than I remembered that they already had a really cool realtime movie for Unreal 3 engine too iirc, and commercial games nowadays still barely reach that point (and that's only talking about the really looking ones). Anyway, interesting to see how this will work out.