Originally Posted By: Denn15
@reconnoiter:

Checking the pointer and type before removing the projectile seemed to have solved the problem. I also added a if(your.type != NULL) in the for loop I use for checking if I hit anything just to rule that out too. Now I can fire away without any crashes so your idea was not rubbish at alll it seems grin
, wow did not expect that, that's good news. Tnx for testing. I will make this thread solves if I can so others can see the solution too.

- can't edit this thread anymore, can a moderator change this thread to solved? Ty

Last edited by Reconnoiter; 05/02/15 09:48.