Hi,
I'm trying to create a small game that uses physics to move a ball around on a small flat table by tilting the table, I have successfully added physics to the ball (as far as I know) from the example in the workshops but I'm having a hard time setting up the table.
I first tried to simply set the table to tilt/roll using mouse_force.x and mouse_force.y and was able to get the table to move as I wanted it to but without adding the 'pXent_settype' I found that the ball would go right through the table.
I then tried to add physics to the table using PH_BOX, but the table is then subject to gravity (just like the ball) and falls out of sight.
My latest attempt was to set the table to
pXent_settype(me, PH_RIGID, PH_PLANE);
and the table stays where I put it but now the movement of the mouse no longer affects the tilt/roll of the table.
does anyone know if/how I can set-up the physics on the table so that the ball will not go through the table but still be able to make the table tilt/roll with the movement of the mouse and not have it fall with gravity?
any and all help with this is appreciated
edit: I recently found the includes folder and opened ackphysX.h and am reading through it to try to figure this out, but still any help from experienced users is appreciated.