Originally Posted By: kornstar
Just to clarify, I think that what you meant by:

Originally Posted By: 3run
Think about it in a different way! Don't roll the table, but change camera angles instead!


is to keep the table flat, apply the forces to the ball instead and have the camera tilt to create the illusion that the table is tilting. Is that what you meant?
Yes, that's exactly what I've meant. Don't rotate the table, but rotate and move camera (in the opposite direction of the rotation)! Create 'illusion' of rotating table. I'm pretty sure none of those games actually really rotating the table, it's more likely to be a static object, for performance and stable simulation issues.

To make things even more clear, just run the code I'm posted above, it already has camera movement part, so you can start with it as a base. You can also use those two variables (which are used to rotate and move camera) to apply forces to the ball (in the opposite direction of the rotation I guess), so it will really looks like table is rotating, and ball is sliding down.


Originally Posted By: DLively
Quote:
is to keep the table flat, apply the forces to the ball instead and have the camera tilt to create the illusion that the table is tilting. Is that what you meant?

Yes that is exactly what was suggested laugh
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