@ masterq32 looks weirdly familiar ,don't know why .

but it looks cool.

@all

I have just finished completely rewriting my chunking system for my polygonal representation of a voxel world .

my new chunking system now , is fully dynamic ,in every axis direction , fully 3d in to negative and positive space, but now comes the distance management to add and remove those chunks as needed to give the impression of infinity, this is where it could get hairy if I dont manage it efficiently .

Note:
this test ,does not include any distance based management so frame rates and memmory could drop badly under stress .

the log may slow performance down aswell as d3d line display mode , currently theres a couple of un needed performance stresses because of the testing process and because I just finished re-coding ...

bug I know of :
when creating a tile on the inside of a chunk border , it needlessly creates a new chunk which is only supposes to be created if the border block already existed..

space -remove
shift -add
x - remove chunk
f6 - d3d_lines off
f5 - d3d_lines on

http://wikisend.com/download/543796/DN4DynVoxeltest.zip

nothing to look at yet , just functionality test.


Last edited by Wjbender; 05/13/15 21:17.

Compulsive compiler