@^: nice little shooter game laugh

I've made some improvements to my font-to-bmap script featuring colors now:


It only supports bmap-fonts, I had to hardcode the width for all 256 characters and I think I've written the worst if-comparison of my life but somehow it works.

However, although Alibaba showed me a workaround on how to create sprites from bmaps I'm still having scale problems with these sprites in my interface.
..so I'm thinking about switching to a draw_quad-base approach.

Edit: I just managed to fix the scaling problem laugh

Last edited by Kartoffel; 06/18/15 12:57.

POTATO-MAN saves the day! - Random