O___ô
Awesome, it work's!
Thank you very much, dankeschön
I have edited atypes.h, but now i have the nuber 1 two times:
//event definitions
#define EVENT_SURFACE 1 // collision with level surface
#define EVENT_BLOCK 1
#define EVENT_ENTITY 2 // collisions with entity
#define EVENT_STUCK 3 // stuck in a corner
#define EVENT_PUSH 4
#define EVENT_IMPACT 5 // hit by another entity
#define EVENT_FRICTION 6
#define EVENT_DETECT 7
#define EVENT_SCAN 8
#define EVENT_SHOOT 9
#define EVENT_TRIGGER 10
#define EVENT_SONAR 11
#define EVENT_FRAME 12