O___ô

Awesome, it work's!

Thank you very much, dankeschön grin

I have edited atypes.h, but now i have the nuber 1 two times:
Code:
//event definitions
#define EVENT_SURFACE	        1	// collision with level surface
#define EVENT_BLOCK 		1
#define EVENT_ENTITY		2	// collisions with entity
#define EVENT_STUCK		3	// stuck in a corner
#define EVENT_PUSH		4	
#define EVENT_IMPACT		5	// hit by another entity
#define EVENT_FRICTION	        6
#define EVENT_DETECT		7
#define EVENT_SCAN		8
#define EVENT_SHOOT		9
#define EVENT_TRIGGER	        10
#define EVENT_SONAR		11
#define EVENT_FRAME		12