Hi all,
I dont know if this belongs here or in another section, but since I'm going to use script to rotate the skeleton, I'm posting my question here...

If I import a model (probably .FBX format) that has a skeleton (3D Max) and is rigged with vertex weights, when I rotate a single bone in the engine, will it move the vertices according to their weights?

The problem is, that the model's anatomy is rigged, so the muscles respond to movement the same way a real body responds...I need to preserve that 'inflation' when a muscle is tense, but I dont have a model to test...

The original files are for 3DS Max 10. The model will have no animation (it'll be animated through script probably).

Anyone played around with this kind of stuff??

Thanks.


Extensive Multiplayer tutorial:
http://mesetts.com/index.php?page=201