Originally Posted By: Superku
Sure, that's what bones are there for.
I use them in combination with regular bones animation and bone rotate and move via code in my game, too.

I have used this before, but in A6 there were no weights...And you couldnt really make the muscles move the way a real muscle moves.

Originally Posted By: Superku
EDIT: Just create a test model by yourself before you spend money on stuff that may or may not work at all.

I cant laugh Otherwise I would have created the final model myself. Cant rig it properly (I can do just regular rigs...) with weights.

I did find a model with a rig for testing, its a free model, but when I export it and import it in MED (as .fbx) the bones are huge. (There are no bones in 3DS but biped objects, which are converted to bones...maybe thats the reason?)

I'll probably have to start another thread in the editors section to fix this issue...


Extensive Multiplayer tutorial:
http://mesetts.com/index.php?page=201