Well they, the two systems, work completely different but yes, it's restricted to a rather blocky or primitive based style (cubes, planes, spheres, cylinders). The good thing about this is that I can add different light types like spot- and flashlights, illuminating surfaces, rotating warning lights and other stuff rather easily - at least in theory!


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends