Hoi ^^

I'm on script a shooter, now c_move is crashing the engine, although the code has already worked...
My guess is the engine is to old...

Code:
function bulletHit(){
/* Hit-Event */
}
function alginProjectil(ENTITY* bullet,ENTITY* weapon){
/* Algin bullets */
}

function shoot_bullet01(){
	var life=50;
	my.event=bulletHit;
	alginProjectil(me,you);
	ang_add(me.pan,vector(random(3)-1.5,random(3)-1.5,random(3)-1.5));
while(life>0){
		c_move(me,vector(0,-1000*time_step,0),nullvector,USE_POLYGON | IGNORE_YOU);//[color:#FF0000]<---Crash[/color]
		life-=1*time_step;
		wait(1);
	}
}



If i delete the c_move-row the game don't crash, but i need the c_move command smirk

Thank you for helps and tips and stuff!