Hi There.

Im using the new multiplayer template from the latest AUM 114.

I am trying to convert the number pressing to buttons, as to make a more appealing menu..

I've got everything working fine, besides one small thing...

If you've used the template you'd know that when you start a dedicated server that is_client = !key_1; // or 1 if you've pressed 2 and 0 if you've pressed 1

This is my Mod:
Code:
///////////////////////////////
// mp_main.c
// by Superku, 2015
// [EDIT by Superku: removed e-mail]
///////////////////////////////

#define PRAGMA_PATH "gui"

#include <acknex.h>
#include <default.c>
#include "mp_helper.c"
#include "mp_chat.c"
#include "mp_weapons.c"
#include "mp_player.c"

var menu_panel_selected = 0;

BMAP* dserver_map = "dserver.tga";
BMAP* lanclient_map = "lancli.tga";
BMAP* onclient_map = "onlicli.tga";
BMAP* servclient_map = "servcli.tga";

function center_panel(PANEL* panel, BMAP* Bmap){
	panel.pos_x = (screen_size.x - bmap_width(Bmap))/2;
	panel.pos_y = (screen_size.y - bmap_height(Bmap))/2;
}

///////////////////////////////
...

function dserver_button(){
	is_client = 0;
	session_open("mpsession");
	menu_panel_selected = 1;
}
function server_client_button(){
	is_client = 1;
	session_open("mpsession");
	menu_panel_selected = 2;
}
function lanclient_button(){
	session_connect("mpsession","");
	menu_panel_selected = 3;
}
function online_client_button();

PANEL* dedicated_server_pan={
	button(0,0,dserver_map,dserver_map,dserver_map,dserver_button,NULL,NULL);
	button(0,78,servclient_map,servclient_map,servclient_map,server_client_button, NULL,NULL);
	button(0,156,lanclient_map,lanclient_map,lanclient_map,lanclient_button, NULL,NULL);
	button(0,234,onclient_map,onclient_map,onclient_map,online_client_button, NULL,NULL);
	flags = SHOW;
}

function online_client_button(){
	set(txt_ip_input,SHOW);
	txt_ip_input.pos_x = screen_size.x/2;
	txt_ip_input.pos_y = screen_size.y*0.334;
	reset(dedicated_server_pan, SHOW);
	ip_input();
	while(!key_enter)
	{
		DEBUG_VAR(total_frames,300);
		if(key_ctrl) inkey_active = 0;
		if(!key_ctrl || !key_v) key_ctrl_v_off = 1;
		else
		{
			if(key_ctrl_v_off)
			{
				key_ctrl_v_off = 0;
				clipboard_get_string(str_ip_address);
				wait(1);
				ip_input();
			}
		}
		wait(1);
	}
	str_cpy((txt_ip_input.pstring)[2],"Trying to connect to address...");
	wait(2);
	session_connect("mpsession",str_ip_address);
	menu_panel_selected = 4;
}

////////////////////////////////////////192.168.0.101

void main()
{
	fps_max = 60;
	vec_set(screen_color,COLOR_BLACK);
	vec_set(sky_color,COLOR_BLACK);
	sun_light = 50;
	video_mode = 8;
	video_aspect = 1.777;
	camera.clip_near = 2;
	camera.clip_far = 10000;
	random_seed(0);
	init_dplay_settings(); // call this function before the first wait() instruction
	wait(1);
	draw_textmode("Arial",1,20,100);
	
	// basic game menu stuff
	mouse_mode = 2;
	while(menu_panel_selected == 0) // server or client?
	{
		vec_set(mouse_pos,mouse_cursor);
		center_panel(dedicated_server_pan, dserver_map);
		wait(1);
	}	

	reset(dedicated_server_pan, SHOW);

	dplay_level_load("map1.wmb"); // use this function to load the first multiplayer level
	weapon_models_init();
	set(txt_chat_main,SHOW);

	if(connection != 2) init_server();
	else init_client();
	

	wait(1);
	if(is_client)
	{
		spawn_get_position(temp);
		player = ent_create("guard.mdl",temp,fnc_player);
		while(player.client_id != dplay_id)
		{
			draw_text(str_printf(NULL,"Waiting for Player Creation... %.3f",(double)player.client_id),20,20,COLOR_WHITE);		
			wait(1);
		}
		if(connection != 2)
		{
			int i;
			/*if(connection == 3)
			{
				i = player_id_get(0);
				if(i > 0) str_cpy(str_pl_names[i-1],"Server Player");
			}*/
			for(i = 0; i < 2; i++)
			{
				spawn_get_position(temp);
				you = ent_create("guard.mdl",temp,fnc_player);
				your.ai_controlled = 1+i;
			}
		}
	}
}

////////////////////////////////////////



Basically, it when i connect through online connect or lan connect, it just gives a topview like the server view,Adds the clients, but there is no fps view

any help or thoughts?

Last edited by Superku; 11/17/16 18:11. Reason: removed e-mail

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