int iTest, i;
function saveLevel();
function loadLevel();
function outpRandomString();
TEXT* txtStringSave = {
pos_x = 0;
pos_y = 0;
strings=256;
flags = SHOW | LIGHT;
}
function main()
{
[...]
}
function saveLevel()
{
int Save = game_save("test",1, SV_ALL);
if(Save <= 0)
printf("Error: saving");
}
function loadLevel()
{
iTest = 0;
int Load = game_load("test",1);
if(Load <= 0)
printf("Error: Loading");
printf("iTest: %i",iTest);
outpRandomString();
}
function outpRandomString()
{
i = integer(random(256));
printf("Index:%i | String:%s",i,_chr((txtStringSave.pstring)[i]));
}