mtlRenderer->skill1 = floatd ( bmap_width(bmp), bmap_width(bmpRenderer) ); // width proportion between render target (bmp) and color sampler (bmpRenderer)
mtlRenderer->skill2 = floatd ( bmap_height(bmp), bmap_height(bmpRenderer) ); // height proportion between render target (bmp) and color sampler (bmpRenderer)
mtlRenderer->skill3 = floatv ( 2 ); // number of loops
mtlRenderer->skill4 = floatd ( 1, bmap_height(bmpRenderer) / bmap_height(bmp) ); // height of render target inside color sampler 0<>1 height range
mtlRenderer->skin1 = bmpRenderer;
bmap_process ( bmp, NULL, mtlRenderer );