Originally Posted By: jcl
A capsule shape had certainly advantages over an ellipsoid, but the ellipsoid is hardwired in the OBB library. It supports no other shapes for polygonal collision. But for other collision shapes you can use the physics engine.
I know about the physX engine, it's another topic to disscuss.. cause it's outdated as hell and it's not suitable for advanced movement (only rigid one is).


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