Originally Posted By: sivan
yes, unfortunately OBB does not work safely without using workarounds.
(I don't even use c_move any more, just c_trace and vector operations that handles pushing/bouncing-off in case of collisions)

a better solution would be to upgrade to, and integrate PhysX3.3, as other engines did.

and a lot of collision problems could be avoided by integrating the Recast/Detour navmesh pathfinder, as other engines did (nearly finished by WJBender's Peragro plugin). this will prevent from a lot of useless collision with level surfaces, when movement is allowed only on navmesh surfaces. it would also result in much easier enemy AI creation.

but it would require investing some time...
, +1 here too.