hi,
I just saw Superku's great forest shader, and it reminded me that a while ago I wanted to create a camera facing lod model shader to apply sprite-like 4 vertex models, instead of the current ugly cross-shaped double-faced models I use in MapBuilder.
(they are static models, and I don't want to adjust their rotation from a lite-c loop, to save performance.)
any help welcome laugh
thanks.


Free world editor for 3D Gamestudio: MapBuilder Editor