This is what you need to create a new view laugh you can change it into any view you want and use the same script to make more views laugh
Hope people find this usefull

Code:
Pointer that uses the view. 
ENTITY* cammy;
Using a VIEW
VIEW* new_view =
{                
pos_x = 17	 	<<< Placement on X
pos_y = 10;		<<< Placement on Y
size_x = 150;		<<< Size of view x
size_y = 150;		<<< Size of view Y
arc = 60;		<<< sets the camera.arc  zoom factor of the view
layer = 4;		<<< Placed on top of other views that have a lower layer value
genius = cammy;	<<< The pointer that is using the view
flags = SHOW ;		<<< Make view visible
}

The function that uses the VIEUW

function attached_startup()    <<< attaches the view to the pointer
{
while (!cammy) {wait (1);}       	<<< wait till pointer is in the levels.
new_view.tilt = -15;                  	<<<  make the new view look downwards a bit
new_view.pan = cammy.pan;	<<< make view pan the same as the pointer pan
while (1)
{
vec_set(new_view.x, cammy.x);  <<< set_vec (attach cam to pointer)
new_view.y -=1000;		  <<< Set Y camera
new_view.x =0;			  <<< Set X camera
new_view.z += 100; 		  <<< Set height of camera
wait (1);
}
}

Simple action for the new view camera pointer model.

action camsy()
{
cammy = me;
set(my,PASSABLE | INVISIBLE);
}


Last edited by Realspawn; 09/29/15 09:49.

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