bmap_zbuffer(bmap_createblack(2048,2048,32));
while(1)
{
bmap_rendertarget(bmpMap,0,0);
draw_quad(tt,vector(100,20,0),NULL,NULL,NULL,NULL,100,NULL);
draw_quad(tt,vector(500,20,0),NULL,NULL,NULL,NULL,100,NULL);
draw_quad(tt,vector(1000,20,0),NULL,NULL,NULL,NULL,100,NULL);
draw_quad(tt,vector(1500,20,0),NULL,NULL,NULL,NULL,100,NULL);
draw_quad(tt,vector(2000,20,0),NULL,NULL,NULL,NULL,100,NULL);
bmap_rendertarget(NULL,0,0);
wait(1);
}