action trigger_switch()
{
t_trigger = me; //this is a pointer defining the entity listed at the top
var active_tri = 0;
while(1)
{
if (key_enter)
{
if(active_tri == 0) //this is the initial state of the trigger (middle)
{
active_tri = 1; //position for up
}
if(active_tri == 1)
{
active_tri = 2; //postion for down
}
if(active_tri == 2)
{
active_tri = 1;
}
}
if(active_tri == 1)
{
while(trig_percentage > 0)
{
// trig_percentage %= 100;
trig_percentage += 2*time_step;
ent_animate(t_trigger, "on", trig_percentage, ANM_SKIP);
wait(1);
// trig_percentage = 0;
}
while(trig_percentage < 100)
{
// trig_percentage %= 100;
trig_percentage += 2*time_step;
ent_animate(t_trigger, "off", trig_percentage, ANM_SKIP);
wait(1);
// trig_percentage = 1;
}
active_tri = 2;
}
if (active_tri == 2)
{
while(trig_percentage > 0)
{
// trig_percentage %= 100;
trig_percentage += 2*time_step;
ent_animate(t_trigger, "on", trig_percentage, ANM_SKIP);
wait(1);
// trig_percentage = 0;
}
while(trig_percentage < 100)
{
// trig_percentage %= 100;
trig_percentage += 2*time_step;
ent_animate(t_trigger, "off", trig_percentage, ANM_SKIP);
wait(1);
// trig_percentage = 1;
}
active_tri = 1;
}
wait(1);
}
}