Dear All;

I need your help with the following subject,

I want to export my model from Blender to Gamestudio with Correct Smoothing Groups without using Edge Split Modifier. Because as you know, that thing explodes whole mesh into the splitted groups based on smoothing angle which may cause some rigging / animation problems later on.

TL:DR;

Could you explain the best scene data transferring workflow from blender to MED?

Thanks in advance,

Best Regards

Levent.