i created an event that takes points of when the skill hits 0 it gets removed. I tried with 3 differend models each there own number skilled laugh

it works.

Code:
function remove_brick()
{
	my.skill1 -=1;
	wait(1);
	if(my.skill1 ==0){
		
		set(my,PASSABLE | INVISIBLE);
		my.event = NULL;
		wait(1);
		ent_remove(me);
	}
}



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